Have been going on game-dev chats and asking about tools for drawing pixels that aren't square, and getting replies of, "What do you mean, pixels are *always* square". 😅
@xinjinmeng Forgive these people; they are ignorant of the old magic.
Aseprite supports double-wide and double-tall pixels. Unsure if you want something like the SNES's 8:7.
CGA and EGA pixels are 1.2 to 1. 😅 Contemporary artists were well aware: DeluxePaint automatically compensates on the circle- and square-drawing tools, for it.
I don't think there's *any* platform that is truly "2:1". C64 is 1.2:1; Atari is slightly more than 1.2:1; PC Engine is slightly more than 1.2:1, etc.
Edited 1y ago