Have been going on game-dev chats and asking about tools for drawing pixels that aren't square, and getting replies of, "What do you mean, pixels are *always* square". 😅
Update: I found a developer who made a wonderful pixel shader, and while the original code alters the horizontal- and vertical-axes in two separate passes ... all the interface and passed variables only do it one time as square.
It took a bit of convincing to explain to the developer why someone would want to do this. 😅 But they said they would make the change in the next update! 🎊
@xinjinmeng amazing! I almost wanna ask if they’ve a kofi cause that’s the sorta git change I wanna encourage in this world~